Plato wrote about how
un-real are the forms that our eyes can see —
the world of the changing physical objects—, because they are just a shadow of
the idea(eidos)—
which he described as the light of the truth... the world of unchanging ideas —. In the other hand
Jean Baudrillard introduced the logic of the
symbolic exchange;
the simulation of the whole reality as a characteristic of the contemporary society—
or maybe [the copy/paste culture], always emergent culture— this two ideas of
the form have in common the comprehension that the
human mind is always
misunderstanding something about the
relation between the
container, the content, and obviously the
symbol(ic) meaning of the objects. … also in architecture.
Exploring the idea of
complex geometries in
the digital age necessarily
looks after this misunderstanding; this is just to blur the boundaries and think of the object, the shape, the content and the meaning as a unit that is in a constant flux inside, but always realizing that the architecture is for people,
human beings which have needs;
walk in order the move from one place to another; are
affected by gravity and have
two eyes palced
infront of the face—the human is not a fly.—
Nevertheless, The first approach to a building must be the visual way; the
skin of the buildings
—sometimes misunderstood as a simply facade, the "exterior geometry of the building".— This can
not be considered
only as a fluid
container of space and
communicator of meanings. The skin as its name tells so, embraces the
homeostatic function [of biological bodies] of
controlling the vital interchanging links that carries dynamic energy systems
throughout the building and with its environment, modifying the traditional conception of envelope into
a-complex-and-living-organism. Even the idea of
skin is as old as the conscience of its importance in bodies; it’s just recently that the easy access to advanced construction technology and powerful digital design methodologies allows the integration of complex geometries in building envelopes (skins).
A clear example of these notions can be seen in
Toyo Ito's Sendai Mediatheque (2001). He thought of it as an extremely fluid space, in which the different levels of program may co-exist. For instance,
the ground floor can be accessed from all sides, and its
façade (skin), containing a double sheet of glass with computer-controlled openings to work exactly as a skin does to respond to the environment. Also,
The first floor, composed of a children's library, periodicals, Internet stations and administrative offices, is
divided by a simple membrane, a fluid translucent curtain (also an inside skin). Lightness and fluidity is a constant in the building, which Ito thought of it as a
space without barriers that leaves plenty of room for the ephemeral, maybe a place for the virtual inhabitants of invisible cities.