Showing posts with label BA1: Complex Geometries. Show all posts
Showing posts with label BA1: Complex Geometries. Show all posts

October 22, 2007

Computing in digital architecture


Computing has revolutionized architecture, raising deep philosophical issues that are forcing a paradigm shift in the profession. Computers enable interactive design and analysis, giving designers immediate feed back on the spatial configurations. Computer technology is the latest step in this progression, adding ‘virtuality’ as another dimension to the architect's drawings. Further, computers initiate the development of extraordinarily complex building systems, expanding the possibilities to building interface. Technological advances have helped to manifest these explorations in ever-increasing fidelity, adding dimensions and influencing the way in which the design process is conducted.

Design as a process requires not just the conception and development of design ideas at an individual level, but also the more important aspect of communication and effective expression. Computing has developed a domain where in such reproduction can be made extremely precise or rather ‘super’ precise (beyond reality). CAD tools are increasing their expressive and geometric power to enable a design process in which the computer model can be used throughout the whole design process for realizing the design.

The computer-aided design of buildings is concerned with the creation of three-dimensional objects in space. Two-dimensional drawings are inadequate in fully conveying the conceptual ideas of spatial arrangements. 3-D physical models and virtual prototypes at various scales and levels are important which allow spatial experience and analysis.

Relying on computer generating techniques, we can also obtain multiple architectural manifestations in terms of form, space, structure and materials. Parametric design hence continues to optimize performance of architecture within a more expansive social-economic system. For architectural design, in a time when standard geometric forms almost have been used up by masters, the emergency of computer generating techniques enhance the architects' creative imagination ability and expedite the design process.


The “Kunsthaus Graz” designed by Peter Cook and Colin Fournier, characterized geometrically by its blob-like form is a non-Euclidean object such that cannot be designed and represented by means of conventional plans, sections and elevations. The form of the building has more to do with the ‘strength of the inevitable’, than with aesthetic rhetoric. The development of the form did not arise out of the definition of algorithms and computational methods that automate the generation of architectural form alone, but automated generative approach was the direction for its moving. 3-D models were generated for different aspects such as structure, cladding systems, ventilation and development of the material. The development of an enclosure without recognizable roofs, walls and floors depended on the manipulation of digital 3-D surfaces. The Kunsthaus Graz was designed through a process of deformation of a digital model of a sphere.

Just as with the sketches, physical models are vehicles for developing and assessing design proposals. The role of physical modeling is significant in the evolution of design and as a medium of human interaction. Digital technology has reached a level of embeddedness in architecture at which it is possible and feasible for designers to express design intentions directly without being distracted from the project.

October 20, 2007

BA1:List of Posts

Here is the list of the posts related to the BA1 assignment, published until now (Saturday, 20) in the blog. If there is any incorrection, please comment about it.

G01: "Dynamic & Flux of Edios"
G02: "Complex Geometries and Our Body"
G03: "Complex Geometries, Different Technologies"
G04:
"Complex Geometry: TheVeryMany"
G05: "Gaudi: Nature Complexity"
G06: "Complex Geometry: Reinventing the Paradigm"
G07: "How has Gehry’s Architecture Evolved in the IAC Building?"
G08: missing
G09: "Swarm Intelligence / Architecture"
G10: "Complex Geometry – Geometry of the Void"
G11: "Variable Dynamic Spaces"
G12: "Performative Architecture as Complex Geometry in 4D"
G13: "Computing Complexity"
G14: "Complex Geometry, Algorithmic Computation, and Neri Oxman"
G15: "Artifitial Trees"
G16: >> There is no title <<
G17: "The form of the inFORmation age"
G18: "The New Museum of Nuragic and Contemporary Art"
_

October 19, 2007

swarm intelligence/architecture


Swarm Intelligence

Swarm Intelligence (SI) is an Artificial Intelligence technique involving the study of collective behaviour in decentralized systems.

Such systems are made up by a population of simple agents interacting locally with one other and with their environment. Although there is typically no centralized control dictating the behaviour of the agents, local interactions among the agents often cause a global pattern to emerge. Examples of systems like this can be found in nature, including ant colonies, bird flocking, animal herding, honey bees, bacteria, and many more.

In contrast to the top-down organization that characterizes many human endeavors, many social species achieve their communal goals using a purely bottom-up approach with no central command-and-control structure.

Swarm technology is proving useful in a wide range of applications including robotics and nanotechnology, molecular biology and medicine, traffic and crowd control, military tactics, and even interactive art. (Particle Swarm Optimization and Ant Colony Optimization)

SI models have many features in common with Evolutionary Algorithms.

The algorithm

Craig Reynolds first compiled the classic flocking algorithm in 1986 in a project simulating the way that birds and other flocking, herding, and schooling animals behave. He called his computer- simulated agents Boids-a contraction of birds and droids. The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates:

separation diagram - separation: steer to avoid crowding local flockmates

alignment diagram - alignment: steer towards the average heading of local flockmates

cohesion diagram - cohesion: steer to move toward the average position of local flockmates


Swarm Architecture


The complexity in our cities is the human interaction, this can be related with the interaction of thousands of different species in the nature. Swarm architecture feeds on data derived from social transactions. Swarm architecture is a true transarchitecture since it builds new transaction spaces, which are at the same time emotive, transactive, interactive and collaborative.

When we look at an urban environment from the point of view of Swarm Architecture we no longer see isolated objects, instead we see objects which have a relation with each other. Swarm-based urban planning is an intriguing and very dynamic design game. It is really challenging for the designer to find the rules that generate excitement in the cities.

http://www.red3d.com/cwr/

http://www.swarmintelligence.org/

http://en.wikipedia.org/wiki/Swarm_intelligence

http://www.sce.carleton.ca/netmanage/tony/swarm.html

http://www.terraswarm.com/traffic_primer/bpp/index.html

http://www.vergenet.net/~conrad/boids/

http://interactivearchitectures.blogspot.com/2007/07/emergent-forms-self-organizing.html

http://www.tudelft.nl/live/pagina.jsp?id=407c2973-51f6-4d55-8c7f-99e60e1f818a&lang=en


G09
Alessio Carta / Vagia Pandou / Krystian Kwiecinski

The FORM of the inFORMation age.


Complex Geometries and forms have always been a part of the living world. As we moved ahead generation by generation technology and its use in our lives grew stronger, from birth to death and even in design methods and techniques.
The information age has taken over and brought along various challenges. From conceptualising to modelling, and then developing and constructing them has its own levels of difficulty. But the breed of architecture of digitally driven processes and fabrication gives birth to highly dynamic transformations, geometries and structures.
New possibilities in computing technology are gradually advancing the architectural planning process. Boldly curving, graceful and futuristic buildings, such as Frank O. Gehry’s Guggenheim Museum in Bilbao, Spain, or Bernhard Franken’s BMW Bubble for the IAA 1999 were regarded until recently as unrealizable. The planning process as well as production of
these freely – formed bodies demand from all involved a new approach to working one that departs radically from the old-on-stone production method.
The innovations start at the design process. Frank O. Gehry saw his forms first produced as traditional handmade models, which were then digitized by 3D scan; thus the computer-supported planning process began for Gehry after considering the form. Bernhard Franken, the architect for the BMW Bubble, 1999, and the BMW Dynaform for the IAA 2001, first produced on initial geometry using a computer-controlled design method which determined the final form for the entire building. He then used software uncommon to the architectural field, to assist in the design. The digital workflow not only redefined the working method of the planning team but also gave a new interpretation to the rolls of the architects and engineers.
To conclude, complex geometries and dynaform were and are a part of our past and future and their transition through time is the most remarkable feature of their existence.

Complex Geometry, Algorithmic Computation, and Neri Oxman



A leading idea of experimental architecture, and possibly a future characteristic of the field, is the idea of agent based modelling. This is the dynamic computed demonstration of actions, such as human habits or traffic patterns. Projects, evolving from such mapping, can be seen as a systematic whole from multiple perspectives, and a pattern of relationships can be developed based upon the model or program created by the architect. Custom made digital machines are being created to follow parametric design in a more precise and dynamic fashion.

Where precision and objectivity formlise fluidity in form, and enable collating (scanning), computing and creating (physically) data, digital media also allow for editing options and mutations in the evolution process itself. In this respect, where modernism reflected on the idea of refusing superficiality, digital technologies facilitate inclusion of every modifying parameter, hence ushering in a new paradigm of design more complex and yet accurate. Recent overlaps & cross overs in modes of knowledge, aim to derive new meanings from composite understandings, hence expanding the domain of digital technology.

A culmination of ideologies in architecture can lead to programs which demonstrate the true complexity of a project’s situation in an aesthetically pleasing manifestation. Writing individual scripts with respect to a project, instead of using a program for every project, creates individual solutions, most of which result in a fluid, complex geometric result.

Examples of this type of work can be seen with Neri Oxman (MIT), mentioned in the Neal Leach lecture from October 11th. Much of her work with materialecology demonstrates the idea of using algorithms and computer programs to progress the idea of architecture.




Links
http://www.materialecology.com/
http://www.smartgeometry.org/
http://span.vox.com/library/posts/tags/conference/
http://www.fab.fh-wiesbaden.de/index.php?id=120
http://www.community-intelligence.com/blogs/public/




Complexity in geometry can be discovered in nature, human body, music, as well as in architecture. Though it is assumed that complex architectural structures are a result of last century’s technological evolution , complex manifolds have also been used formerly. Gaudi, was forming complex geometry structures in Sagrada Familia 100 years ago . Another example of non computer aided yet complex design, was Philips Co Pavillion designed by Iannis Xenakis and Le Corbusier, for the 1958 Brussels World's Fair.


In October 1956 Le Corbusier's sketches for the pavillion were entrusted to Iannis Xenakis, who was charged to translate them through mathematics. At the time Xenakis was working in his musical composition “Metastasis” which itself was strongly influenced by Le Corbusier's proportional scale arising out of the Fibonacci series and its association with the golden section.He transformed the graphical musical sketches of Metastasis into architectural schemes for designing the shape of Philips Pavilion .He made this through techniques, often exalted by the use of the computer, that associated the graphic construction (to compose as in writing a score) with the sonorous performance (to compose as in producing a sonorous result).The structure was a series of conjoined hyperbolic parabaloids-curved planes mathematically generated entirely from straight lines. The development of this idea into architectural form passed through a compositional process in which it is difficult to say if the mathematical structure precedes or proceeds from the architectural image.


With the aid of electronic computers the composer becomes a sort of pilot ... sailing in the space of sound, across sonic constellations and galaxies ..." Iannis Xenakis


We can say that this is a unique compositional event which signifies that at the basis of some architectural events - perhaps those celebrating most the process of transformation of an idea from pure abstraction to factual object - were those concepts whose development is possible through the intervention of the mathematics because:

“... some relationships between music and architecture are very easy to intuit in a confused way, delicate to specify and to define, and it is not impossible to have doubts about them, because what is aesthetic is uncertain. But they seemed to me resounding. It is clear that music and architecture are both arts that don't need to imitate things; they are arts in which matter and form have relate more intimately than anywhere else; one and the other address general sensibility. Both admit repetition, an omnipotent tool; both apply to the physical effects of size and intensity, by means of which they can astonish the senses and the mind, even to annihilation. Finally, their respective nature permits an abundance of combinations and regular developments that connect or compare them with geometry and analysis.”


Xenakis's final statement at the end of his long and detailed discussion of the Philips Pavilion is:


For the time being only cement lies at the origin of the new architecture. It prepares the bed in which the plastic materials of tomorrow will form a river rich in forms and volumes, figures that are found not only in the biological entities but above all in the most abstract mathematics.”

The New Museum of Nuragic and Contemporary Art


The project that we have decided to choose is the “Nuragic and Contemporary Art Museum”, a building that displays a complex geometrical form, typical of Zaha Hadid’s architecture.

The new museum is like a coralline concretion, empty inside, hard and porous in the external surface, able to accommodate, in a continuous osmotic exchange with the external atmosphere, all the cultural activities in a lively and changing environment.

The building reconfigures an entire stretch of the seafront at Cagliari. The plastic nature of the new museum represents a mark of regeneration for the landscape of the gulf of Cagliari. With the interweaving of its sinuous built elements expresses the desire to found the new Museum on the interaction between the exhibits (related to Nuragic and contemporary art) and the movement of the users-visitors.

The circulation of the visitors models the internal space; that erosion forms a great cavity inside the building and articulates the volume in a succession of open space for exhibition, place of aggregation and occasion for installation of contemporary art.

The flows of the circulation, the contemporary and Nuragic exhibition and the public path crossing the building, create the fluid structure of the volume, allowing a variety of uses and configurations. The vertical and oblique elements of circulation create also zones of interference and turbulence, that form a visual continuity between the different part of the building.

Such spaces, visible from a variety of viewpoints, display the perceptive and the aesthetic dialogue between the contemporary and the Nuragic art. The inner cavity allows the genesis of two continuous skins, one contained within the other: the “external skin” of the facade system and the “inner skin”, which is equipped with a flexible serial system of anchorage and electrification, that can support surfaces/walls for installations or video projections

performative architecture as complex geometry in 4d

There are several emergent phenomena that make some designers and artists think about responsive environments which leads to a dynamics design process and prevents architecture to be always static. One of them is certainly the introduction of complex geometries both in design and manufacture process. There is a shift in the design process towards environments that are in fact more than responsive. From the participatory society there seems to appear a growing demand for collaborative strategies in spatial organization.


"Performative architecture", as defined by Kas Oosterhuis is yet at an early stage of developement, but the concept itself brings in enormous possibilities. Those are for the complex geometries constantly evolving in 4d.

Kas Oosterhuis is developing the research on programmable buildings both in professional and academic carrer. ONL studio and Hyperbody Research Group work collaboratively on projects like Muscle NSA. The design was exhibited in Paris at "Non-standard architectures" exhibition at Centre Pompidou.

Muscle NSA is not just a responsive system, but a pro-active one. Kas Oosterhuis describes it as "the prototype for an environment that is slightly out of control", meaning, that the goal of the instalation is to develop a "individual character" of the Muscle. ONL programmed the Muscle in a way that it doesn't neccesearly answers to the changing conditions in the same manner. It is said to have a "will of it's own". The "will" is obtained by the use of E-motive scripts, which analyze not only the input from potential users but also output generated by itself. The script that drives the actual spatial behaviour is therefore informed in real time by two sources, thanks to which it becames a negotiation between the spatial behaviour of the users and predefined behaviours scripted into the Muscle.

The Aegis Hyposurface was designed by deCOi Architects and received the Feidad (Far Eastern International Digital Architectural Design) Award 2001. It is interactive, dynamically reconfigrable 3D screen reacts in real time to surrounding. The Prototype consist out of about 1000 of these metal tiles. They are moved by “telescopic fingers” which reach a speed up to 60 km/h. This project continues to research at MIT’s Media Lab, announce fully kinetic and environmentally responsive architectural surfaces, responding to changes in for example climate.

G12: Akriti Sood, Monika Szawioła, Michał Piasecki

Complex Geometry: Theverymany



THOUGHTS ON COMPLEX GEOMETRY

The potentials of the human mind are unlimited.

They have been proved through the centuries by the progress we humans have made in science.

The time has come though, that one of mans creations can actually produce the complex calculations men would need centuries to carry out. Computer science has managed to bring non-Euclidian geometries close to each one of us, and to make their use a part of our everyday life.

And of course, the more our tools expand, the more our thought flies towards the unknown and incomprehensible.

That’s exactly the way complex mathematic sequences and calculations have entered the contemporary fields of architecture. The progress of computers has allowed us to approach forms that some years ago seemed unbelievable to design. We can now produce a form from algorithmic sequences and we can actually create them. The human mind and hand is now merely the coordinator of the whole process that is carried out through specialized software. Thus, architects are asked to think in a different way, always using their digital tools from the very beginning of the concept.

Were this process is going to lead, we don’t know. Is there an end to it all, we cannot answer. All we can do is to learn the tools as well as possible, so as to control them better on the one hand, and to be able to use their potentials on the other hand.

“combinational processes”

Putting different input in one code or even the same input at different times can give us totally different outcomes

The person who programs the whole thing is supposed to have the actual control of things, but not even him can imagine the whole range of results.

Of course it demands huge software power for these procedures to be carried out. As computation proceeds and becomes more complex, technology must follow-or vice versa.

With the increasing use of scripting and automated processes complex systems and analytical processes are possible. For instance at the ever many there are many examples of the ability to use comparative algorithms to produce systems that are similar to those found in nature or in theory ones that build on them selves to increase complexity while still referring to certain consistencies through out this provides for structural systems that no longer relies on individual members but all the members as a whole building onto themselves.

This we believe is not only the future of architecture but of complex systems in general. This will be seen in geometries, physics, mechanics and of course structural dynamics. This site is mostly an experimental system of working in which geometries and scripts are presented and offered to be improved upon and used theoretically.


G04 Erik Thorson / Georgia Voudouri / Nazli ILgit Yucel


References:

Theverymany: http://www.theverymany.net/

Reconstructivisim: http://www.reconstructivism.net/

Visual Complexity: http://www.visualcomplexity.com/vc/



complex geometry - geometry of the void



A term “complex geometry” is usually treated as a developed, sophisticated and parametric system, useful in creating new objects. In architecture it is generally related to physical structures and used as a good design tool. However, much more stimulating can be perceiving the same geometry as a void around us. Changing stereotypic point of view and looking at the same things in a different way, not through matter but inmatter, not through mass but through space in between, can open new possibilities and bring us new experience.
It seems to be necessary to use the same geometric system to describe both mass and void. We have to treat matter as well as inmater as complex structure. As well in mathematics as in philosophy we can find a lot of proves that there is no difference between them. For instance, Paradox of Zenon brings us another point of view, claiming that we can’t be sure if anything like physical being exists. That is why we should think about a void exactly like about the physical objects. We are supposed to measure it, to divide it, to explore it in the same way as we usually do with places strictly arranged by matter.
It allows us to discover new spaces, generate any kind of geometry, play with the whole surrounding, and with all the natural sources. For example in the void we can try to find new spaces generated only by the sun and shadow, noise and silence, by different smells. The only anxiety for architecture is to amplify feeling of that kind of space; to characterize it and to describe it extremely precisely. In this kind of geometry it is very hard to define spaces for people without any deceive obstructions.
In this way void can offer much more complicated and complex geometry, to be arranged without using any physical barriers, pure geometry.

G10 - Agata Kycia, Magda Osinska, Krzysztof Gornicki

Some sites with philophy, maths and new architecture, which devolop this subject
http://en.wikipedia.org/wiki/Zeno's_paradoxes
http://mathworld.wolfram.com
http://hipercroquis.wordpress.com/



Complex Geometry: Reinventing the Paradigm


With ‘mobius house’(torus house) the use of complex terminology started, the research going on for decades and the constant flux of digital information continuously tries to reinvent the logic between architecture and geometry. For some time after venturi’s complexity & contradiction in architecture architects tried to establish an analogy between complexity in program and its manifestation into architectural form. The advent of digital technologies (cad-cam) supported the process. Lot of conceptual models developed (blobs etc.)New terminologies evolved eventually like kinetics, supple, pliant etc.
Some architects used this to produce functional concepts. A new aesthetic of digitally manufactured spaces can be seen today .however architect like koolhaas uses it rarely.

Is FOA’s Yokohama Port Terminal a complex geometry? Is it complex just because we are not used to this kind of surfaces? Will we still consider it complexity when we see it in 2050, when maybe we all will know how to manage this kind of geometry with the help of better computer software? Is it more complex than some Venturi’s buildings or OMA’s Universal project just because our difficulty on drawing it on a paper? Is Ben van Berkel’s Moebius House complex because of its geometry or because of its program? What is complexity in geometry? Does geometry’s complexity depend on our ignorance about new technologies? Aren’t more interesting the shapes that follow complex programs than the free surfaces that respond only to a free game?

Maybe we are in the middle of a process, but something is happen in the new proposals of architecture. The fight between architectural process and architectural easthetic (form), come by the creation of new materials, lenguage, software, etc… and this is a dilema that with the time we will know for the final answers. The complexity of the shape is not new and the programs of the buildings are changing with the new needs of the people. There is the true; the competitibity and the demanding world are creating this kind of development in design and technologies.

To finish this, we can’t forgot that the function and the concept of one project and the column of the architecture. And if in the process during the time we lost this, we will lost, in my way of think, the meaning of being architects

October 18, 2007

computing complexity


“vertical structure is overrated … it’ s just an expeditious way for architects to calculate force, to just calculate it in reference to a vertical column… A building should communicate in a more dynamic way in order to react to the people moving within it.”[1]
Until now, architects have understood movement as the travel of a moving eye in space and architecture, in both its realization and its conception, has been understood as static, fixed, ideal and inert. In architecture motion, dynamics and flows are typically expressed through symbolic views of static forms. Buildings have been constructed as static forms, and architecture has been conceived and designed based on symmetry and immobility.

Digital evolution introduces a new design method, which affects the whole architectural process, from concept to construction. Now, space can be highly plastic, flexible, and mutable in its dynamic evolution through motion and transformation. Form can not only be defined by its internal parameters, but can be also effected by a variety of other fluctuating external, invisible forces and gradients (f.e. gravity, wind, turbulence, magnetism, moving particles) that are used as abstract analogies (pedestrian and automotive movement, environmental forces, intensities of use and occupation in time).
Greg Lynn FORM, is one of the first architectural offices that integrated the computer in its design process in an increasingly innovative manner and has produced projects that challenge traditional design methods. Computer programs are the tools to investigate the design through animations and the moving section, and to represent the project both in 2D and 3D.The office views the incorporation of state of the art hardware and software as a set of tools to investigate architectural performance within the framework of theories based on performance parameters that are only now being theorized in architecture.
“Organic design is not just a style” Lynn says. “Design, architecture and life will continue to become more and more biological, not merely biomorphic. I look forward to the software that lets us design not just the shape but also the growth and behaviour of animate matter. Designers and architects will continue to proliferate as there is more and more need for design, as we get access to more matter through genetic and biological innovations.”[2]


[1] http://www.indexmagazine.com/interviews/greg_lynn.shtml
Interfacing Realities: Lecture by Greg Lynn
(image above: Greg Lynn Embriological Housing

October 17, 2007

Gaudi: Nature Complexity



In the middle of the industrial revolution when the steam engine was the driving force of the moment and the vehicle which made possible the greatest advances known to man, the idea of a computer was nothing of what we know today- perhaps the Chinese Abacus being the closest in definition. When the humanist ideals and the explosion of modernism facilitated by the emergence of standardization, Man made it clear that he had to dominate and be above the landscape. His creation was the greatest achievement and the landscape its canvas. Antoni Gaudi, an architect who might have been ahead of his time, looked at nature find inspiration. He was able to create complex geometry without the technology that we have available today. And he did it just by observing.


Gaudi constantly used nature as his main inspiration; we can see it in the structures, colors and rhythms. The comparisons with animals and vegetables, the constant movement of its shapes, are present in his mature works. He looked how nature defies gravity, study its nature; the shapes of the cove or a mountain, how animals build their shelter and how they structured society. His perceptions about details made him produce unique pieces in the History of Architecture.


In addition, Gaudi designed a method to analyze structures by a hanging model. He designed the Colonia Guell Church with this innovative technique. He integrated the parabolic arch and hyperboloid structures, nature's organic shapes, and the fluidity of water into his architecture. Gaudi designed many of his structures upside down by hanging various weights on interconnected strings or chains, using gravity to calculate catenaries for a natural curved arch or vault. Gaudi spent ten years working on studies for the design, and developing this new method of structural calculation. The outline of the church was traced on a wooden board (1:10 scale), which was then placed on the ceiling of a small house next to the work site.
References

October 16, 2007

Complex Geometries and our body


Architecture is inevitably concerning associations. Many of those associations are geometric in nature or body where we can find a geometric expression.As a result of the search in complex geometries we conclude that the human being is searching for this phenomenon naturally in the way that we live in a constant relationship with the most complex structure ever developed the human body.Architecture is a visual art in which we experience three dimensional spaces. The art of a building is foremost concerned with form and with dividing and articulating space. A building should express their uniqueness and bring order and relation to its surrounding environment. As an example of what we mean, the D-tower is an articulate hybrid of diverse media, where architecture is a fraction of a well-built interactive organism a perfect analogy of the human body. The building is designed by NOX, where standard and non-standard geometries together make up a complex surface (computer generated) this surface is very similar to a body part, a heart constitution.A house like the human body, occupies a space but with occupants and time it will become a place. The visual beauty includes lines, shapes, and colours. Colour is used to accentuate its form and the material it is made from, as well as distinguishing its divisions of space. Rooms which are shaped differently with different materials reflect different qualities. We express feelings from an architectural form or a specific aspect of architecture. The external features of architecture communicate feelings and moods from one place to another. Our emotional feelings toward where we live can be incorporated in our architecture interacting with the environment. The awareness of our bodies can be related to the place where we live. There is a comparison of our bodies to our home.

October 14, 2007

Complex Geometries, Different Technologies

Complex geometries in architecture may seem like an invention of the digital age, but for many years architects have been designing and constructing buildings that contain significant complex elements. Gaudi’s Sagrada Familiar demonstrates that complex forms could be created as early as 1882. Utzon’s world heritage listed Sydney Opera House, 1957 – 1973, is one of the most significant examples of organic architecture before the use of computers. Gehry’s Vitra Design Museum in 1990 eluded to the fluid forms that he wanted to create, but was unable calculate or realise, even with the very basic computational resources available to architects at the time.

As more developed countries become more capable of using complex geometries as an effective way to produce built structures. Developing countries are finding it harder to produce and reap the benefits of CAD and CAM technologies, due to the overall difficulty to adapt culturally to relying on machines and fear of the high costs these types of strategies can imply. An example of how this type of technology was mixed with a manual fabrication of space was with a student at IAAC drawing countless number of plans to be able to produce a design made digitally (center images, Contemporary Urban- Chris Lee Architects).
A catalyst of this type of technology would greatly benefit the social housing and customization of the built environment in either poverty stricken areas or even refugee camps. The Instant House proves to be an interesting take on the ongoing problem of housing in a limited time frame. Its use of prefabricated elements mixed with digitally modified and fabricated ones; make it a good example of the direction where this type of technology could be utilized in the third world.

In many ways, architecture as it enters the 21th Century, stands at a cusp. The development of new technologies of design and construction combined with the introduction of revolutionary new building materials means that many of the utopic dreams of the mid-20th Century dismissed then as fantasies can now be realised. Architects can design, and build, ever more complex forms, new typologies of buildings, radical structures.
In the last years, we can see the new buildings which are built by architects like NOX, Zaha Hadid, Rem Koolhaas and Herzog de Meuron which show us the next step of architecture. Now we can see the first future visions which are designed make such a big step into the future. The most of them are just in the moment only concepts which are published in the internet, but we can be sure some of them will be built.

links........
New territories, Welcome to the future, Building ideas, Fluent bodies, fluent times, fluent places, Omnispace,

October 12, 2007

How has Gehry’s architecture evolved in the IAC building?


IAC Building, Frank Ghery, NYC.
http://www.arcspace.com/camera/mayer/ica/ica.html

As we all know, Frank Ghery is on of those architects who makes the most out of experimenting with new technologies, models and 3d fabrication as well as 1:1 models of façade sections, and mockups. In this way, we are able to say that his buildings are in the edge of exploiting technology in order to explore new materials, new shapes and more complex structural solutions. Gehry is so into digital technologies that he owns a company called “Gehry Technologies”, http://www.gehrytechnologies.com/index.html, devoted to the production, solution and execution of Ghery’s projects, as well as anybody else’s.

The tilted position of the columns make of this building a breakthrough in the design of Ghery’s buildings. In the beginning Ghery’s proposals where only about the evolvement façade, this is a complete evolution since the internal structure responds to the external shape, the unusual shape of the skeleton was solved by the use of reinforced concrete. It became more than merely a scenic façade. What makes this building more interesting, is that all the formal part of the design, became a result of a number of plastic studies, many created directly through the help of technology, which evolved into a structural façade that would have been much more expensive and very hard to solve without the help of these technologies, making the geometry, very complex, every panel in the façade was resolved in a different size.

Artificial Trees Post-1.1

Dynamics & flux of the edios (εἶδος)

Many traditional boundaries are blurred through the information-technologies. Several notions like: space and time; the global and the local; the here and now; and national and international identities,... are constantly redefined through the complex, layered surface that emerges from the structure provided by telecommunications. The media technologies are producing this at such fast rate that we're almost unable to catch up with it. Media is obsessed with speed, to the point that barely ten years ago we were talking of Kilobytes, and now we're dealing with Terabytes. This speed, and blurred boundaries are developing also a contextualized consciousness about the form—form in the digital age.


Plato wrote about how un-real are the forms that our eyes can see —the world of the changing physical objects—, because they are just a shadow of the idea(eidos)which he described as the light of the truth... the world of unchanging ideas —. In the other hand Jean Baudrillard introduced the logic of the symbolic exchange; the simulation of the whole reality as a characteristic of the contemporary society—or maybe [the copy/paste culture], always emergent culture— this two ideas of the form have in common the comprehension that the human mind is always misunderstanding something about the relation between the container, the content, and obviously the symbol(ic) meaning of the objects. … also in architecture.





Exploring the idea of complex geometries in the digital age necessarily looks after this misunderstanding; this is just to blur the boundaries and think of the object, the shape, the content and the meaning as a unit that is in a constant flux inside, but always realizing that the architecture is for people, human beings which have needs; walk in order the move from one place to another; are affected by gravity and have two eyes palced infront of the face—the human is not a fly.

Nevertheless, The first approach to a building must be the visual way; the skin of the buildings —sometimes misunderstood as a simply facade, the "exterior geometry of the building".— This can not be considered only as a fluid container of space and communicator of meanings. The skin as its name tells so, embraces the homeostatic function [of biological bodies] of controlling the vital interchanging links that carries dynamic energy systems throughout the building and with its environment, modifying the traditional conception of envelope into a-complex-and-living-organism. Even the idea of skin is as old as the conscience of its importance in bodies; it’s just recently that the easy access to advanced construction technology and powerful digital design methodologies allows the integration of complex geometries in building envelopes (skins).

A clear example of these notions can be seen in Toyo Ito's Sendai Mediatheque (2001). He thought of it as an extremely fluid space, in which the different levels of program may co-exist. For instance, the ground floor can be accessed from all sides, and its façade (skin), containing a double sheet of glass with computer-controlled openings to work exactly as a skin does to respond to the environment. Also, The first floor, composed of a children's library, periodicals, Internet stations and administrative offices, is divided by a simple membrane, a fluid translucent curtain (also an inside skin). Lightness and fluidity is a constant in the building, which Ito thought of it as a space without barriers that leaves plenty of room for the ephemeral, maybe a place for the virtual inhabitants of invisible cities.


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Variable Dynamic Spaces

Project: E-Motive House (2002)
Office: ONL (Rotterdam)
Client: ONL Research Work





ONL is an architectural office, based in Rotterdam-Holland(1990), created by Kas Oosterhuis and Ilona Lenard. Kas Oosterhuis works as a professor for Architectural Design and Design Methods at the Delft University of Technology and he is the director of the Hyperbody Research Group. Ilona Lenard is a certified actress and sculptor.
The office combines visionary design strategies with super knowledge of innovative mass customs production methods, allowing the construction of geometrically complex architecture.
The E-Motive House is a research project, experimenting on interacting spaces. Its form is a long movable space with two solid blocks on both ends. The space in between, changes its shape and content, depending on the weather and the movement of its inhabitants, therefore changing the geometry and developing its own emotion.
Its structure is a weaving loom, between hard and soft structure, consisting of wooden beams on one hand and long shaped inflatable chambers on the other. The interaction of these two structures is based on the game development program Virtools, and the reaction of this space will always be different as a result of complex consideration between various factors.
At the end the E-Motive House experience, gives to the inhabitants a feeling of a real time interaction, like learning to live in an environment with an own mind.

Book Refernce: ONL Hyperbody Logic