December 16, 2007

COLLECTIVE INTELLIGENCE IN THE PROCESS OF REAL-TIME ENVIRONEMENT REPROGRAMMING

William J. Mitchell claims that we are already living in the first century of “after dematerialization era”, but the paper’s aim is to prove, that we might enter it only after moving contemporary performative architecture design process from the realm of the negotiation between possible and real to the negotiation of virtual and real (Pierre Levy).
The inquiry begins with both research on contemporary architectural practices that experiment with performative environments and a look at different modes of production, developed by emerging web-enabled collective intelligence.
ONL, Hyperbody Research Group, Decoi and RAMTV are taken as examples of architectural practices. The vocabulary and ways of theorizing the attempts of creating a responsive environment, as well as specific design strategies and means of augmenting the physical structure are at the area of interest. The design strategies are examined against Pierre Levy’s idea of virtual, that bears the possibility of actualization and possible that bears the possibility of realization. Relation to materiality and inquiry into materials being currently developed is another area of study in the context of the tangibles environment.
Regarding the means of production developed by the collective intelligence, peer producing and prosumerizm are of particular interest in the inquiry. The paper looks at the platforms of communication used in different communities, depending on the final production outcome. Also questions about possibilities for applying particular mean of production for creation of tangibles are asked.
The conclusion is introduced in a form of a manifesto for collective intelligence in the process of real time environment reprogramming. Design strategies “against the program” and “pro reprogramming” are sketched in the context of augmented spatial environments.








No comments: