December 2, 2007

We found different examples in which we detect the fusion of translated signals applied in architecture. Different kind of sensors convert a signal from one form of energy to another, from one form of information to another, enabling the whole system to become interactive.

Son-O-House
The Son-O-House, is a public pavilion that is both an architectural and a sound installation that allows people to not just hear sound in a musical structure, but also to participate in the composition of the sound…This permanent installation creates an interaction between the sound, the architecture and the visitors. To create the specific experience the architects collaborated with Edwin van der Heide, an artist who continuously experiments with the sound, exploring the creation of interacting and learning environments. The particular system of sounds is based on moiré effects of interference of closely related frequencies. 23 sensors are positioned at strategic spots to indirectly influence the music.These sensors detect the presence, activity and the approximate location of the visitors. The particular information is analyzed and quantified,in a growing database and is used to control the nature of the sound. Therefore the visitors are challenged to re-interpret their relationship with the environment. As a visitor one does not influence the sound directly, which is so often the case, one influences the real-time composition itself that generates the sounds. In this way the sound environment of the Son-O-House is in continuous evolution. The score is an evolutionary memoryscape that develops with the traced behavior of the actual bodies in the space.
Galleria West Shopping Centre in Seoul, Korea - 2002-2004
Designed by Ben van Berkel from UN Studio architects and Arup Lighting, the Galleria West has a perpetually changing, light-reactive and computer-programmable facade that behaves like a giant video screen.
The shopping centre’s façade works like a large low-res television, with each LED fixture acting as one pixel. It is the control system that converts and transmits data to the 40,000-square-foot screen that most sets this project apart. “This is the first time the user doesn't need lighting programming skills,” explains Van der Heide. “You can create animations using any software that you are comfortable with, and just upload it to a server. Once the data on the server is converted into a proprietary protocol based on TCP/IP, it then travels over 32 DMX lines (or universes), which control 512 channels each, to deliver the many commands that 'dress' the façade. The system can also be connected to and programmed wirelessly from a laptop on the street, for example.” [1]
The facade is made up of 4330 glass disks, each 850mm in diameter, that were treated with a special iridescent foil, which causes constant changes. The disks are programmed to generate up to 16 millions colors, showing astounding displays in every imaginable shade. Beneath each one is a polyester dichroic light filter creating a range of colors that change depending on the position of the sun. The filter separates the different wavelengths of light, absorbing some and reflecting others depending on the angle at which it hits. Also fitted behind the glass discs are LED fittings that come into their own at night, and are programmed to emit a sequence of colors and patterns between sunset and sunrise.
The building makes a complete transformation during the day and evening. The colour of the façade changes, depending on the position of the sun and the viewing position. During the day, it reflects the subtleties of natural light on the dichroic glass discs. At other times the building can even become a giant billboard, its pixels feeding text or images around the entire external structure. At night a special lighting scheme illuminates the discs by reflecting the dynamics of the weather conditions that happened during the day.

references:
http://www.unstudio.com/projects/year/2004/1/141
http://www.bdonline.co.uk/story.asp?sectioncode=453&storycode=3051692
http://www.arup.com/netherlands/newsitem.cfm?pageid=6693
http://www.archlighting.com/industry-news.asp?sectionID=1312&articleID=454081

[1] http://www.bdonline.co.uk/story.asp?sectioncode=453&storycode=3051692

Smart floors
One of the surfaces that by nature the human have more interaction with is the floor. Gravity keep us in direct contact with it, this is why Robert J. Orr and Gregory D. Abowd think on why not to do it an interactive surface or "smart floor". Their main goal was two of the most important one on Ubiquitous Computing: identifying and locating a user.
The way this smart floor works, is having measurements cells located on each corner of the floor tile, each tile have 3 tiles resting on it. Each one of this systems working together can measure the force of the user's foot (ground reaction force, GRF) as the user walks around the space and this information can be storage on a system trough a network to have it like a signature of each individual user, so that way the user can be recognized by the system just by matching the information. Once the system recognize the user, tracking this individual becomes really easy.

Intelligent bathrooms
On March 30 of 2005, two large companies of Japan, Yamato House and TOTO have meet together to create a user interactive system called "the intelligent rest room". With the main goal of family health, integrating intelligent devices into a normal bathroom space.
The idea of this integration is to have more control over human body health care by adding measurement sensors all around the bathroom space and objects, measuring sugar levels, blood pressure, body fat percent and weight.
All this daily analysis can be send to the family computer or even to the doctor's office trough a wireless network, once in the computer software health analysis that comes with the system, will analyze this results and advices on health care, diet or exercises to do. All this results will be displayed on a digital screen located on the bathrooms wall, at the same time this information is storage for medical history.

No comments: